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Google unveiled a game changer

h321 Apr 2009 –  Comments (4)

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Biggest problem is people need to get the plug-in. Without the plug-in being supported, nobody will develop for it and without any games made for it nobody will make the plug-in.

Adoption will be slow, but perhaps in a few years it'll catch on enough to be successful...

[] Dougal Matthews ~ 10 months, 3 weeks ago at 6:04 a.m.

@Dougal Matthews

I'm not sure about that. Would you say that Flash adoption was slow ? No, because people wanted all it's benefit. If you had the choice to either install WoW the traditional way on your computer or just install a browser plugin, which would you choose ?

Better, what if before playing the game the browser would ask you to install the required plugin, just like Flash. Do you think the adoption would still be slow ?

I think the only thing that might actually slow down the adoption is the other browsers. Because unlike Flash, this platform will probably not play well or easily be integrated in other browsers.

But who knows, Chrome is Open Source, anythings can happen.

[] h3 ~ 10 months, 3 weeks ago at 8:31 a.m.

Ars Technica interviewed the Google Product Manager on this new project.

http://arstechnica.com/software/news/2009/04/google-releases-3d-graphics-plugin-for-browsers.ars

The most interesting thing is that they want this technology to be embedded natively in browsers, bypassing the plugin installation step that is so crucial to adoption. They also say that they want to converge the technology with what Firefox is doing.

In a few years, this could mean that both Chrome and Firefox would already have this functionality present. This is not a small market share.

[] Guillaume ~ 10 months, 3 weeks ago at 9:36 a.m.

This isn't really anything new. GarageGames' 3D engine has been turned into a browser plugin for some time, and that's just one example of my 3D engines out there.

[] Lucas Goodwin ~ 8 months, 2 weeks ago at 5:52 p.m.

Copyrighted stuff .. u know.